TGS07: Our Latest Patapon Impressions

September 22, 2007 at 12:31 am 7 comments

Patapon is a colorful side-scrolling rhythmic platformer that will soon make its way to the PSP. If anything, it looks like LocoRoco, but it plays very differently. Simple gameplay and cute, cuddly foreign languages are eliminated here. Rather, this rhythmic game depends on speed and accuracy in gameplay and some witty words from little eyeballs to gain attraction. And from what we can tell after seeing the game at TGS, it indeed looks like a stellar addition to the PSP family so far.

IGN’s latest hands-on with the game reveals that the levels aren’t just about fighting monstrous bosses at the end–rather, it almost seems to tell a story at the beginning, and that’s nice for a change. The ‘bosses’ are actually invading the land of the Patapons and they’re assembling to attack the invaders.

After assembling the group, the player must click buttons in the rhythm of the music to advance the Patapons and attack the enemies. Sometimes, when the buttons are clicked, it kills enemies small and large and adds new Patapons to the brigade. This creates a ton of obstacles, and while this sounds great, we’d really appreciate combo and trick moves that would be extremely beneficial.

Some LocoRoco-fans and owners might say that this game is a clear alienation from the “casual gaming” ideal that has pushed through the gaming industry recently, but creativity is all the haps right about now. Quirky, vivid colors, ensembles of characters, and plain fun are all the rage, and from what we can see right now, Patapon exerts it at a time when violent games are giving the industry a bad name.

Patapon should be expected for sometime during 2008, and as usual, BGL will have all of the latest coverage as it arrives.



TGS07: Echochrome Still Looks Simplistically Good Cocoreccho Not a Screensaver?! and More “Reviews”

7 Comments Add your own

  • 1. Sega Loco  |  September 22, 2007 at 3:28 am

    Sounds like they incorperated a Lumines feel to the game where different elements of gameplay affect how the music plays

  • 2. locoroco  |  September 22, 2007 at 12:29 pm

    Yup. It’s always been rhythmic, we just haven’t know how it has played…

  • 3. littlevish  |  September 22, 2007 at 2:50 pm

    i still didn’t hear any music in the trailer you posted yesterday…

  • 4. locoroco  |  September 23, 2007 at 4:58 am

    Could be because it’s the wrong trailer. :\
    I’m going to change it now…

  • […] in further levels will improve the ‘tactical nature’ of the game. Our recent Patapon impressions revealed that the game is still one of our favorites from what we have seen and clearly begs us to […]

  • 6. Lancer  |  October 24, 2007 at 3:06 am

    Hmm, it seems I may have been wrong about this game, this does not seem nearly as violent or crude as I at first thought it to be, and it seems it IS made by the makers of LocoRoco, catch that company name in the start of the trailer? It’s the same company that made LocoRoco Cocoreccho, which must mean it’s the same company that made LocoRoco. I will have to take a look at this game, I’m all for these types of rhythmic challenges. Thank you for shedding some light onto the nicer side of this game LocoRoco.

  • 7. bastian  |  September 20, 2008 at 9:26 pm



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