Sonic:R- Multiplayer Review

January 7, 2007 at 2:56 am 1 comment

Some were angered that Sonic: Rivals would not include any infrastructure gameplay, but ad-hoc was enough for SEGA, so we took it in stride. Luckily, a friend of mine is a Sonic-fan like me and also owns a PSP, so instead of getting together for our Tekken:DR game shares, we played ad-hoc with Sonic: R non-stop for hours and hours (right before playing with his Wii). There are many different ways to get your multiplayer game on. After connecting with your opponent, you may create a game that is either a single race or multi-race cup circuit game. Excluding Metal Sonic, an unlockable character, you may play any character against your opponent. You may also wager (or “bet”) cards on your winnings. If you lose, your cards goes to the winning player. For Sonic: R‘s multiplayer feature to actually seem enticing, the gameplay must be taken in short doses and your opponent must be a skilled player. Outside of regular multiplayer, players in Ad-Hoc mode may also trade cards. This is an easy and fun process that can give you new outfits and such. I haven’t even begun to master the game and I’ve barely unlocked anything, so my opponent was a fierce competitor who I had the chance to beat a few times, but not nearly as better as I wanted to. Overall, it was an enjoyable experience that I will try again. It increases replayability and makes this game much better than it seemed at first glance.


Entry filed under: OFFBEAT, SONIC, UNTAGGED.

CES: Any SONY Surprises Ahead, Sonic:R Update [UPDATE] CES: New XBOX 360 Coming with HDMI?

1 Comment Add your own

  • 1. pop  |  October 22, 2007 at 5:43 pm



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